Martial Archetypes

Fighter_Archetypes.png

Fighters eventually learn to specialize their fighting prowess in a way far more unique than just a “fighting style”. The combination between a “fighting style” and a selected “Martial Archetype” defines a fighter as a unique warrior, with his/her own way to solve problems and lay low enemies. Click on the name of each Martial Archetype for more details:

Common Martial Archetypes

The following martial Archetypes are allowed without question as long as the player explains how he/she learned the archetype’s features, and from whom he/she learned them. These archetypes have little to no in-world restrictions.

All Common Martial Archetypes can be found below:

Battle Master

PH pg.73-74
Battle Masters understand war as an academic field. They use complicated battle maneuvers and brilliant tactics to lay their enemies low. Most Battle Masters are graduates of the Proutherai War College, ranking soldiers or retired war veterans.

Champion

PH pg.72-73
Champions are fighters who train their bodies to the peak of physical perfection, learning to deliver devastating blows, and survive worse. Any well-trained fighter may be a Champion.

Uncommon Martial Archetypes

The following Martial Archetypes are uncommon, meaning that the Martial Archetype is allowed but there are some in-world assumptions in place. These restrictions can manifest as a limited number of the class existing in Alleticia or they might be a required role-play element the Dungeon Master will force the player to include in their backstory.

All Uncommon Martial Archetypes can be found below:

Banneret

SCAG pg.128
Restriction: A Banneret must come from a noble background, and earn the title Knight-Banneret
Knight-Warlords who learn to keep their soldiers standing, even as they themselves cut their enemies down. A Banneret leads his/her troops from the front-line of battle. All Bannerets are knights given permission to fly their own flags of heraldry by their king.

Rare Martial Archetypes

The following Martial Archetypes are rare, meaning that the Martial Archetype is allowed but a player cannot assume that such a character is readily available for play. Rare archetypes require various prerequisites which cannot happen before game-play and must happen over the course of adventuring, such as: inventing a particular object, discovering a certain location, being told a critical secret, or even killing a particular otherworldly danger. Rare Archetypes are most often used via multi-classing.

All Rare Martial Archetypes can be found below:

Eldritch Knight

Ph pg.74-75
Restriction: There are less than 15 Eldritch Knights in all of Alleticia, all of which studied under a Wizard or at Prouthet University
Eldritch Knights are capable warriors who combine their talents with wizardly study. Eldritch Knights use Abjuration and Evocation spells to keep themselves safe even while using fire, cold, lightning, and their trusty blade to strike enemies down. Most Eldritch Knights are Prouthet University drop outs who immediately sign up for the Proutherai War College. Some are the opposite.

Very Rare Martial Archetypes

The following Martial Archetypes are very rare, meaning that the Martial Archetype is sometimes allowed if a player works with the Dungeon-Master to justify the existence of the character. Very Rare archetypes require intense prerequisites which cannot happen before game-play and must happen over the course of adventuring, such as: inventing an amazing object, discovering a legendary location, being given a unique secret kept even from the gods, or even killing a particular god level danger. Very Rare Archetypes are always one of a kind.

All Very Rare Martial Archetypes can be found below:

Gunslinger

UDMG Gunslinger Martial Archetype 1.2
Restriction: No Known Gunslingers exist in Alleticia
Ranged experts who tinker with new metals, alchemical processes and the first, newly-created firearms.

Banned Martial Archetypes

The following martial Archetypes are not allowed in the Alleticia campaign setting unless the Dungeon Master gives specific permission and works with the player to balance or alter the archetype in some way. These archetypes are either not play-tested enough to be considered a fair alternative, or are comprised of lore directly contradictory to the lore of Alleticia.

All Banned Martial Archetypes can be found below:

Arcane Archer

UUA40 pg.2-4
Arcane Archers master a fighting style developed by powerful elven gishes. These warriors blend archery and spellcraft together into a deadly art.

Cavalier

UUA12 pg.3-4
Cavaliers are knights trained to charge into battle while mounted on a trusted steed. A single Cavalier is a resource all armies covet, but only some can afford.

Knight

UUA24 pg.2-3
Knights are noble defenders who are trained to protect their allies and take full advantage of mounted combat.

Scout

UUA12 pg.4
Scouts are potent fighters trained in the arts of stealth, tracking, navigation and outdoor survival. Fighters who live in the wilds often become scouts if they do not become Rangers.

Monster Hunter

UUA14 pg.2
Monster Hunters are unique fighter specialist which train to become experts at pursuing and slaying supernatural threats. Vampire hunters are the most well known type of Monster Hunter, but others may exist.

Samurai

UUA24 pg. 3
Samurai are honorable combatants with an unbreakable willpower. Their martial techniques were developed in far away lands and demand the utmost dedication to honor and discipline. Samurai can do many things most fighters would think impossible.

Sharpshooter

UUA24 pg. 3-4
Sharpshooters are expert scouts, deadly snipers, and masters of all things ranged.

References

PH pg. 72-75
SCAG pg.128
UDMG Gunslinger Martial Archetype 1.2
UUA12 pg.3-4
UUA14 pg.2
UUA24 pg.2-4
UUA40 pg.2-4

Martial Archetypes

Alleticia DM_O_Gorgon DM_O_Gorgon